Poles Apart
13 Graphic Design Studios resolve 13 contradictory elements
within the creative process.
within the creative process.
5, 6 & 7 February 2010
Friday 18:00–22:00 - Saturday & Sunday 12:00–19:00
The walk takes place in the vibrant area of the city next to the Acropolis, leading the visitor between cult shops and hip bars to discover works by award-winning graphic designers, in one of the most inspiring neighbourhoods in Europe, where ancient Greece, West, East, yesterday and tomorrow meet. For the 2010 walk, double decker, the London-based curating agency, is challenging 13 Graphic Design Studios to create a piece of work inspired by the contradictions / oppositions with which every designer has to deal, and which arise from fundamental questions in design methodology. The resulting exhibition, POLES APART, will give a unique visual insight into the creative process – as well as its curious contradictions.
Participating designers will create a piece of work based on the following dichotomies:
1. Void vs. fullness 2. Noise vs. silence 3. Beauty vs. Ugliness 4. Interesting vs. boring 5. Thin vs. bold 6. Word vs. image 7. Symbolic vs. literal 8. Landscape vs. portrait 9. Positive vs. negative 10. Anarchy vs. order 11. Digital vs. analogue 12. Foreground vs. background 13. Original vs. copy
Instead of settling for just one side of the dichotomy, the designers will incorporate both into their work and use them as creative fuel, with no restrictions on medium or scale.
Curated by: double decker
Curated by: double decker
Map
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Are we thin or bold? A story of coexistence, not conflict. Is being bold thin? Is being thin bold? Do thin and bold exist individually? Are they emphasized through comparison? Are they nurtured by this coexistence? Do we all have a bipolar nature? An exploration of the thin & bold side of ourselves and our surroundings. (...)Vissis 1 / T.: + 30 210 3316123 / www.3inabox.gr
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“Original Vs Copy” goes beyond the creative process and enters the realm of the creator: Family, social and geographic influences, the roles we are expected to “play”, the boundaries we are not supposed to cross and ultimately the degree of authenticity of the decisions we make in relation to the perception of the observer. Visitors are invited to get to know the person opposite them and recognize authentic or not authentic elements of his/her behavior, eventually finding themselves facing their own origina (...)Aristofanous 14-16 / T.: + 30 213 0409534 / www.flickr.com/photos/skammas/4339137254/
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In design, just like in art, there are moments where the notions of order and anarchy co-exist and interact with each other creating complicated and fascinating images. The design shop presents a team of Greek and foreign artists and designers whose work in illustration, 3d-constructions, photography and video is a unique balance between order, rules and organisation, inversion and experimentation. Participating artists: bestbefore, Company, Graphic Nothing, Nick Howard, Marc Johns, Evangelos Kaimakis, Meyo (...)Kriezi 1 / T.: + 30 210 3223410 / www.thedesignshop.gr
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How can we define beauty and ugliness? Umberto Eco in his book ‘The History of Beauty’ says that the one who is thirsty cannot appreciate the beauty of the fountain, so in a way he says that beauty and ugliness are a matter of circumstances. He wonders if somebody who doesn’t eat sweets would ever admire a cake in a patisserie window. Studio G examine (investigate) a series of questions: do beauty and ugliness depend on trends? how bounded is this ? Could we prefer something ugly? And if we choose the ugly (...)Miaouli 6 / T.: + 30 210 3223636 / www.georgiougavrilakis.com
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The curating agency double decker invites editors from leading graphic design magazines such as Eye:United Kingdom, idpure: Switzerland, Etapes International: France, Novum: Germany, Dazed and Confused/ Dazed Digital: UK, design: Greece. The editors will give their own takes on the dichotomy: void vs. fullness. Upon arrival they will be ‘void’ in terms of knowledge of the Design Walk. They will visit the exhibitions, ask questions and document the area where the Design Walk will take place. The resulting ‘ (...)Pireos 84 / T.: + 30 210 3425335 / www.bios.gr
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Two interrelated and interdependent ideas conflict and are connected by video and audio. Parallel video projections, with live sound design, on the same canvas, fill, confuse and create ideas. Animated graphics, code and print form a creative mash up, sometimes to excess and at others more minimal, will fight to give food for positive and negative thought through an audiovisual installation. Some of the graphics will be produced using a generator nefromagnitika, which transmits signals to the brain. (...)Ktena 1 / T.: + 30 210 3317947 / www.designpark.gr
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"A thing, until it is everything, is noise, and once it is everything, it is silence". Antonio Porcia The transmission of signals, becomes increasingly more dense, and information tends to degrade into entropy, noise, absolute vagueness. A truth appears because an event interrupts repetition. It is a thing, that we cannot name, but we decide to remain faithful to, to take the chance of examining it. It is a message that demands decoding, before it becomes fully apparent. Yet, if its meaning became absolute (...)Miaouli 23 / T.: + 30 213 0466826 / www.geometrylab.net
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The Indyvisuals in collaboration with Xaris Tsevis present a series of thoughts concerning analogue and digital technology. Using every medium they can access, Indyviduals attempt to make a composition of different styles of works, combining the ease of the new technologies of digital media with the quality, nostalgic feel and enthusiasm of old analogue techniques.The mosaic (wall) is completed with additional pieces and visual projections. Their aim is to make the visitor wonder about the technology issues (...)Kolokotroni 35 / T.: + 30 210 3219588 / www.indyvisuals.net
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Words or image? When do we need words and when image? What can happen when the words are necessary for communication, but are absent? Is it possible to have a conversation without words? Is it possible to have a picture without image? Could we describe an image well just by using words? And finally, how will we experience an absent picture if all we have of image and position are the words that describe them? (...)
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The literal meaning of a symbol. How does a symbol get transformed depending on its literal or metaphorical interpretations? How all these dimensions coexist or how do they fight each other? Pi6, in the framework of Symbolic vs Literal exhibition, looked into the literal and the metaphorical associations that the clich symbol of the Heart brings with it. Having graphic design as a vehicle, they explored, elaborated and brought down all these associations of the Heart by creating 6 unique brochures; A broch (...)Melanthiou 8 / T.: + 30 210 3216050 / www.pi6.gr
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Poor Designers are asking visitors to experience the dilemmas of designers regarding the frame of the picture. They will exploit all the space available in the studio and produce special glasses through which everyone is invited to try setting the form of their ‘picture’ (portrait or landscape). They develop a sense of a ‘contained’ view which they can then push and move through its changes from portrait to landscape. Taking in the historical origins of layout terminology and thoughts on: Western style / Ch (...)Kriezi 1 / T.: + 30 210 3232733 / www.poordesigners.com
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The perceptual ability of the individual is determined by culture, education, environment and the historical conditions in which it was formed. His mental process also establishes the uniqueness of the individual. The object of perception always has as many possible interpretations, as there are different conditions that define the angle. Everything is in the visible world, and the world of ideas, open to infinite different approaches. Based on these general principles, Sereal designers dive into the world (...)Miaouli 19 / T.: + 30 210 3215102 / www.sereal.net
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theSwitch = light switch. switch /swit| ~ (something) (over) (to something) (cause something to) shift or change, especially suddenly: background – foreground – background – foreground. When the foreground is the design, a chip, a place, an identity, an experience, a feeling, a desire, What is the background? - A switch which switches the scene to understand, the background is really there. (...)Saxtouri 3 / T.: + 30 210 3219034 / www.theswitch.gr